![]() In single-player, team member deaths never deplete your stock of points, but when played alongside fellow humans they do, and the implications of this logic are ruinous. The main issue without doubt is the Battle Gauge system. You might imagine that all of these little issues would be solved when playing alongside friends, but there are irritations unique to human co-op play as well. And rather than the AI members of your squad covering your back while you're shooting choppers out of the sky, they let enemies through unchallenged and you're forced to repeat the whole sequence again. Later in the game your team is instructed to protect a hatch door from being opened, but unless you personally oversee that precise part of the map yourself you will fail every single time. These moments of incendiary frustration are hardly one-offs, either. ![]() With only an obtuse diagram in the top right of the screen offered by way of explanation, you're left stumbling around in an annoying trial-and-error loop until you figure out the correct operational sequence. ![]() That's assuming you can work out what the game wants from you in the first place.
0 Comments
Leave a Reply. |